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2011 Alien Breakout - Reboot/Remake

Alien Breakout 2011 was one of my first story telling "creations". I assembled it, but never made any of the sounds. It was a learning experience that I needed that would later develop into what I do now.

The track was made out of classical GarageBand loops and sound effects. I put them together to explain a story. I even went as far as making a video to help with concept visualization.

GarageBand was all I had at the time, and this was when attending WCC for graphic design. I slacked to learn the basics and make this as well others. I do not plan to release the original at any time in the future since I own nothing of it; and that I get embarrassed with my choppy performances even if you know that I was still learning at the time.

The reboot/remake is what it sounds like, only this time I own all the rights to publish. It is not going to be identical sound wise of coarse, but it will have the original element concepts (my versions made from scratch) along the timeline...and…

Manic: Tethys - Final

Somehow I managed to make all of this with my dual core laptop. Goes to show how far one can go with technology though I did get to a point where more processing power would have been nice. I miss the desktop experience and Aos will be made using it. Tethys was the easiest of the collection to be honest. The bot vocals are generated by Pediaphon, processed in Harmor, and filtered to add more detail and clarity. The crowd recordings were done at a big city mall about an hour from here. In the track there are two separate recordings over each other and both are played in reverse though it is hard to tell. I did this because the recordings were made around Christmas time and I did what I could to make the seasonal music inaudible. With enough filters playing the original way it is still hard for me to tell what it was, music that is. To add I also put in three of my old music tracks for the added lobby music effect. The listening perspective is just as it is in the models. From insulati…

Left with a warning

So a long time ago when producing Toxxik, I did not read the fine print on Natural Reader 14 until later. I learned that the vocal generated could only be used for personal use. Well half of the album uses those voices and even in parts of Manic (Some Things Just Look Better Dead and Asylum-Everybody Is Dead) were originally taken from Toxxik and given a full story.
So I emailed the company the other day and received a response on my mishap and I was let off with a warning, bit my tongue and deleted every track I uploaded on my internet end. Everything on where I upload is now gone and that's okay. It was my fault and I was cheap at the time. To make up for this accident I am thinking about remaking the lost original Toxxik tracks using Pediaphon or VST Speek and release it onto CD and online. I only lost 7 of 16. This would mean that either I recreate the last two, which would be pretty cool with what I use now, or leave it open ended. Rewriting Better Dead would be easy and I co…

Aos - Dialog

Synthetic Vocals

Ship Boarding Bot Voice - English Tone 1: NR15C
Ship Boarding Bot Voice - German Tone 2: NR15C
Ship Boarding Bot Voice - Japanese Tone 3: NR15C
Arriving Bot Voice - English Tone 1: NR15C
Arriving Bot Voice - German Tone 2: NR15C
Arriving Bot Voice - Japanese Tone 3: NR15C

Each English line is repeated in two more languages.
Boarding Bot Lines:
Line 1: "Now Boarding for Tethys passengers."
Line 2: "Estimated flight time is 3 years."
Line 3: "Freezer cells are provided and recommended."
Line 4: "We offer complementary Dream Playlists"

Arriving Bot Lines:
Line 1: "Welcome to Atoba Base."
Line 2: "Remember to take things slow and stay hydrated. Adapting is not a quick process."

TBD
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Real Vocals


AST Katora Aos Captain Mathias: Played by:

"I and my crew have implemented a quarantine and treatment for all 1,098 passengers to be on board. Those sick and those …

Aos - Story line

STORY: Aos


Aos is the journey to Atoba Base and the events leading up to the rest of the continued series.


Cut scene transition 1: Atoba Base - receiving
-Message notification
-transcode, decrypt, and sounds of text appearing on screen
-slightly different sounds from each
-notification of each being completed
-*virtual button press* sound to listen to message
-deathly quiet atmos. so quiet that the operator can be heard breathing, sigh when notifications appear-
-sound of operator messing around with pen before, during, and after the text to speech voice message
-muffle like transition out of the scene. No dialog from operator.


Female AI: "Message to Atoba Base, Tethys; from Captain Mathias "


::Male AI reads message. Keep this voice separate from other voices used. Each adviser use a different:: {AI tone for communication. Helps with authenticity and appearing more in human.}



Scene: Aos loading, takeoff, landing, unloading, briefly inside base.


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Recording for Tethys and other updates

Near the end of this month I will be recording the speech for Tethys. I will also be getting together the micro sounds for the in-room effects out lobby sounds that will be heard through the walls. Right now with the computer down all I can do is record and note where the recordings will be played within the timeline of the track. I may be able to render a map of the location like I did for Manic using my laptop, though I am not sure because of the lack of solid cores and overall strength of my CPU. I will be amazed if I can get anything out of it. I will let you know how it goes.
I have decided not to work on Aos until I have Tethys finished and in the meantime of working between paychecks to buy the parts; I will be working on chapters of my book idea Akatar. Finished just the rough draft for chapter one today. The more that I write for my sound the more I want to write for my book. I have pages and pages of notes from the years of draft after draft. I have parts finished, but I nee…

Manic Art

Image
So I came back with 11 ideas that I can not decide on for the Manic wallpaper. Here they are.
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Let me know what you think.